Building Basics

OKOT 101 - BUILDING BASICS

Building Basics 101

It should be noted that there are LOTS of different ways to build your own turf up. And there are literally hundreds of YouTube videos and  discussions on a variety of the discussion boards surrounding Lords. From the official Facebook group to the many, many guilds playing the game, a simple Google search will yield a bevy of information about how and why you should be building this way or that way.

Within the Oath Keepers, we employ one of two different building styles:

The 6/4/4/4 Method

This style of turf building is pretty straight forward: 6 farms/4 Quarries/4 Mines/ 4 Lumber Mills. This style of build is designed specifically to allow you to maximize your food production. Now, depending upon what boards and other news outlets you read, some will tell you that food doesn't matter at all. That you're fine with running at zero food whatsoever.

The developers themselves however have attested to the fact that when your food production is at zero or running in the negative/red you incur both a 10% attack and defense penalty. While this can be mitigated through gear and talents, especially while building up to castle 25, this method ensures that you should be running with more than enough food to allow you to continuously build troops without ever having to harvest food RSS tiles. At the end of this section is a screenshot set as an example.

The Hyper Build Plan

Another method employed within the family is known as the 'Hyper Build'. This method is specifically designed to allow you to maximize in one SPECIALTY build such as Ore, Gold, etc.

This link details what the Hyper Plan looks like: https://drive.google.com/file/d/0B3TVj3-6kvQMU3ZPd1NqNjBRd00/view?pref=2&pli=1

MANORS/BARRACKS/INFIRMARIES

Generally there are two schools of thoughts when building out these three building types: prioritize troop building or prioritize keeping them alive. I have long been a proponent of the 2/6/9 model.

2 Barracks/6 Infirmaries/9 Manors

If you do the math, then it is actually cheaper in both RSS and speed ups or gems to build to a maximum capacity and then to keep them alive than it is to keep rebuilding troops every time you lose them. With 6 level 25 Infirmaries you can heal up to 272,500 t3 troops.

Once you hit level 25, you can also adopt the 2/5/10 model, which is 2 Barracks, 5 Manors, 10 infirmaries. This allows for up to 455,000 troops to be healed. But the cost offset is that your gold production will go way, way, down and Gold is THE hardest commodity in the game to collect and is needed in tens of millions when researching to get to t4 troops.

So choose wisely :-)

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